With those bits of context out of the way, please take the following thoughts with a huge grain of salt as they are merely meant to help folks between today and the day we will begin to see actual benchmarks before the game’s release. I share my background to be transparent: I am writing this post from the propsective of a fan and player, not a game developer (though that could be fun at some point). However, I do not consider myself qualified to give answers on how games exactly work or what to fully expect out of Starfield’s performance on your PC. Sure, I’ve dabbled in graphics APIs here and there, have made tiny, unreleased mods for Skyrim and Fallout 4, and try to keep up with the technical aspects of game development at a high level. I’m a software engineer who has mainly worked on cloud infrastructure software. Short disclaimer: I’ve been playing PC games with a discrete GPU for over a decade, but I am not a game developer. This post aims to help those folks and possibly others. On the other hand, many folks are new to PC gaming, not interested in the more technical aspects of the hobby, and/or have other situations where they are just looking for help to ensure that they can play the game when it comes out. Until independent reviewers, specifically performance-focused ones like Digital Foundry, meaningfully benchmark the game, we will not have substantive answers to that question. ![]() ![]() We may not even have the full idea when BGS ( Bethesda Game Studios) announces minimum and recommended specs because the depth of those lists can vary between developers. The quick answer to “will my PC be able to run this unreleased game?”: we have no idea. Want to know how this estimate came to fruition? The variability is just too wide without any concrete data on how Creation Engine 2 works or how Starfield performs, so I’m playing it a bit safe with this estimation. I suspect that your system will likely be fine for at least native 1080p 30fps play at low to medium settings if it has “near-equivalent-or-better” components.Įven then, for components like the CPU, you could likely use older components than what I’ve listed. CPU: Intel Core i5-9400F, AMD Ryzen 5 3600.Slightly More Optimistic: Nvidia GTX 1070 Ti, Nvidia GTX 1660 Ti, AMD RX 6600 XT, Nvidia RTX 3050.Slightly Less Optimistic: Nvidia GTX 1060, AMD RX 580.If we want to do that, but also cover easier-to-upgrade components in the macroeconomic climate, like RAM and storage, our system might look at a bit like the following: The Xbox Series S is the entry level console that Starfield will be released on, so we should try to match or exceed its relative performance. I suspect that your system will likely be fine for at least native 1080p 30fps play at Low-to-Medium settings if it has “near-equivalent-or-better” components to the Xbox Series S. Let’s start with my estimate at what kind of system will be required to play the game and then dive into the reasoning later. With today’s new Into the Starfield entry likely bringing in more folks worried about being able to play the game on release, I wrote this collection of speculative answers to help those who have the aforementioned, well-intentioned question. I’ve seen quite a few posts on r/Starfield and other places online with folks asking the following: “will my PC be able to run Starfield?”. Video games are a little off topic for this blog, but what started as a Reddit post draft to help others felt like it would be better served as a blog post to help even more people.
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